Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon RX 6600 XT
IntroThe GeForce GTX Titan Black has a core clock frequency of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 ROPs.Compare that to the Radeon RX 6600 XT, which uses a 7 nm design. AMD has set the core frequency at 1968 MHz. The GDDR6 memory runs at a speed of 2000 MHz on this model. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX Titan Black should theoretically perform a lot faster than the Radeon RX 6600 XT in general. (explain)
Texel RateThe Radeon RX 6600 XT should be a bit (about 18%) more effective at anisotropic filtering than the GeForce GTX Titan Black. (explain)
Pixel RateThe Radeon RX 6600 XT should be a lot (approximately 195%) faster with regards to full screen anti-aliasing than the GeForce GTX Titan Black, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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