Compare any two graphics cards:
GeForce GTX 970 vs Radeon RX 6600 XT
IntroThe GeForce GTX 970 makes use of a 28 nm design. nVidia has set the core speed at 1050 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this model. It features 1664 SPUs along with 104 TAUs and 64 Rasterization Operator Units.Compare those specifications to the Radeon RX 6600 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 1968 MHz. The GDDR6 memory is set to run at a speed of 2000 MHz on this particular model. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6600 XT should be a bit faster than the GeForce GTX 970 in general. (explain)
Texel RateThe Radeon RX 6600 XT will be much (about 131%) better at texture filtering than the GeForce GTX 970. (explain)
Pixel RateThe Radeon RX 6600 XT is much (about 87%) better at FSAA than the GeForce GTX 970, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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