Compare any two graphics cards:
Radeon RX 480 4GB vs Radeon RX 6600 XT
IntroThe Radeon RX 480 4GB features a GPU clock speed of 1120 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 TAUs, and 32 Raster Operation Units.Compare all of that to the Radeon RX 6600 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1968 MHz. The GDDR6 RAM works at a frequency of 2000 MHz on this card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6600 XT, in theory, should be a bit faster than the Radeon RX 480 4GB overall. (explain)
Texel RateThe Radeon RX 6600 XT will be quite a bit (about 56%) more effective at AF than the Radeon RX 480 4GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6600 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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