Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 6600 XT
IntroThe Geforce GTX 1080 Ti comes with a core clock speed of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also uses a 352-bit bus, and makes use of a 16 nm design. It is made up of 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.Compare that to the Radeon RX 6600 XT, which has a clock speed of 1968 MHz and a GDDR6 memory speed of 2000 MHz. It also uses a 128-bit memory bus, and uses a 7 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 1080 Ti should be 89% faster than the Radeon RX 6600 XT in general, because of its greater data rate. (explain)
Texel RateThe Geforce GTX 1080 Ti should be quite a bit (more or less 32%) more effective at texture filtering than the Radeon RX 6600 XT. (explain)
Pixel RateThe Geforce GTX 1080 Ti will be just a bit (about 3%) more effective at full screen anti-aliasing than the Radeon RX 6600 XT, and should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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