Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 6600 XT
IntroThe Geforce GTX 1080 Ti has core clock speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X RAM. It features 3584 SPUs as well as 224 Texture Address Units and 88 Rasterization Operator Units.Compare those specifications to the Radeon RX 6600 XT, which comes with GPU core speed of 1968 MHz, and 8192 MB of GDDR6 RAM set to run at 2000 MHz through a 128-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Geforce GTX 1080 Ti should theoretically be much better than the Radeon RX 6600 XT overall. (explain)
Texel RateThe Geforce GTX 1080 Ti will be a lot (approximately 32%) better at AF than the Radeon RX 6600 XT. (explain)
Pixel RateIf running with a high resolution is important to you, then the Geforce GTX 1080 Ti is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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