Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon RX 6600 XT

Intro

The GeForce GTX 1650 comes with core clock speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX 6600 XT, which comes with a core clock frequency of 1968 MHz and a GDDR6 memory speed of 2000 MHz. It also makes use of a 128-bit bus, and makes use of a 7 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon RX 6600 XT 160 Watts
Difference: 85 Watts (113%)

Memory Bandwidth

Performance-wise, the Radeon RX 6600 XT should in theory be a lot superior to the GeForce GTX 1650 overall. (explain)

Radeon RX 6600 XT 262144 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 131072 (100%)

Texel Rate

The Radeon RX 6600 XT should be quite a bit (more or less 203%) better at texture filtering than the GeForce GTX 1650. (explain)

Radeon RX 6600 XT 251904 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 168744 (203%)

Pixel Rate

The Radeon RX 6600 XT is much (more or less 165%) faster with regards to full screen anti-aliasing than the GeForce GTX 1650, and should be capable of handling higher resolutions better. (explain)

Radeon RX 6600 XT 125952 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 78432 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon RX 6600 XT
Manufacturer nVidia AMD
Year April 2019 August 2021
Code Name TU117-300-A1 Navi 23 XT
Memory 4096 MB 8192 MB
Core Speed 1485 MHz 1968 MHz
Memory Speed 8004 MHz 4000 GB/s
Power (Max TDP) 75 watts 160 watts
Bandwidth 131072 MB/sec 262144 MB/sec
Texel Rate 83160 Mtexels/sec 251904 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 125952 Mpixels/sec
Unified Shaders 896 2048
Texture Mapping Units 56 128
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 128-bit
Fab Process 12 nm 7 nm
Transistors 4700 million 11060 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield