Compare any two graphics cards:
Radeon RX 5600 XT vs Radeon RX 6600 XT
IntroThe Radeon RX 5600 XT has a GPU core clock speed of 1375 MHz, and the 6144 MB of GDDR6 RAM runs at 1500 MHz through a 192-bit bus. It also is made up of 2304 SPUs, 144 TAUs, and 64 ROPs.Compare all of that to the Radeon RX 6600 XT, which has GPU clock speed of 1968 MHz, and 8192 MB of GDDR6 memory running at 2000 MHz through a 128-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the Radeon RX 5600 XT should in theory be a lot superior to the Radeon RX 6600 XT in general. (explain)
Texel RateThe Radeon RX 6600 XT will be a lot (more or less 27%) better at AF than the Radeon RX 5600 XT. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6600 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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