Compare any two graphics cards:
Radeon RX 5500 vs Radeon RX 6600 XT
IntroThe Radeon RX 5500 uses a 7 nm design. AMD has clocked the core frequency at 1670 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this specific card. It features 1408 SPUs as well as 88 TAUs and 32 ROPs.Compare those specs to the Radeon RX 6600 XT, which has clock speeds of 1968 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR6 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 6600 XT should perform a little bit faster than the Radeon RX 5500 overall. (explain)
Texel RateThe Radeon RX 6600 XT is a lot (approximately 71%) better at anisotropic filtering than the Radeon RX 5500. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6600 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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