Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon R9 Nano
IntroThe GeForce RTX 3080 Ti comes with a GPU clock speed of 1365 MHz, and the 12288 MB of GDDR6X memory runs at 1188 MHz through a 384-bit bus. It also features 10240 Stream Processors, 320 TAUs, and 112 Raster Operation Units.Compare that to the Radeon R9 Nano, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The HBM memory runs at a speed of 500 MHz on this particular card. It features 4096 SPUs along with 256 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 Ti should be much faster than the Radeon R9 Nano overall. (explain)
Texel RateThe GeForce RTX 3080 Ti is a lot (approximately 71%) faster with regards to anisotropic filtering than the Radeon R9 Nano. (explain)
Pixel RateThe GeForce RTX 3080 Ti is much (approximately 139%) more effective at full screen anti-aliasing than the Radeon R9 Nano, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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