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GeForce RTX 3080 Ti vs Radeon Pro Duo

Intro

The GeForce RTX 3080 Ti has a clock frequency of 1365 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 384-bit bus, and uses a 8 nm design. It features 10240 SPUs, 320 Texture Address Units, and 112 ROPs.

Compare that to the Radeon Pro Duo, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The HBM RAM is set to run at a frequency of 500 MHz on this particular model. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Performance-wise, the Radeon Pro Duo should theoretically be a little bit better than the GeForce RTX 3080 Ti overall. (explain)

Radeon Pro Duo 1024000 MB/sec
GeForce RTX 3080 Ti 934297 MB/sec
Difference: 89703 (10%)

Texel Rate

The Radeon Pro Duo is a little bit (approximately 17%) faster with regards to texture filtering than the GeForce RTX 3080 Ti. (explain)

Radeon Pro Duo 512000 Mtexels/sec
GeForce RTX 3080 Ti 436800 Mtexels/sec
Difference: 75200 (17%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce RTX 3080 Ti is a better choice, but not by far. (explain)

GeForce RTX 3080 Ti 152880 Mpixels/sec
Radeon Pro Duo 128000 Mpixels/sec
Difference: 24880 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 Ti Radeon Pro Duo
Manufacturer nVidia AMD
Year June 2021 April 2016
Code Name Ampere GA102-225-A1 Fiji XT
Memory 12288 MB 4096 MB (x2)
Core Speed 1365 MHz 1000 MHz (x2)
Memory Speed 1188 GB/s 500 MHz (x2)
Power (Max TDP) 350 watts 350 watts
Bandwidth 934297 MB/sec 1024000 MB/sec
Texel Rate 436800 Mtexels/sec 512000 Mtexels/sec
Pixel Rate 152880 Mpixels/sec 128000 Mpixels/sec
Unified Shaders 10240 4096 (x2)
Texture Mapping Units 320 256 (x2)
Render Output Units 112 64 (x2)
Bus Type GDDR6X HBM
Bus Width 384-bit 4096-bit (x2)
Fab Process 8 nm 28 nm
Transistors 28300 million 8900 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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