Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon RX 5500 XT
IntroThe GeForce RTX 3080 Ti has a GPU core speed of 1365 MHz, and the 12288 MB of GDDR6X memory is set to run at 1188 MHz through a 384-bit bus. It also is comprised of 10240 SPUs, 320 TAUs, and 112 ROPs.Compare those specs to the Radeon RX 5500 XT, which has core speeds of 1717 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3080 Ti should be a lot faster than the Radeon RX 5500 XT in general. (explain)
Texel RateThe GeForce RTX 3080 Ti should be a lot (about 189%) better at texture filtering than the Radeon RX 5500 XT. (explain)
Pixel RateThe GeForce RTX 3080 Ti will be a lot (approximately 178%) faster with regards to full screen anti-aliasing than the Radeon RX 5500 XT, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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