Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon RX 6800
IntroThe GeForce RTX 3080 Ti makes use of a 8 nm design. nVidia has set the core frequency at 1365 MHz. The GDDR6X memory is set to run at a frequency of 1188 MHz on this specific card. It features 10240 SPUs along with 320 TAUs and 112 Rasterization Operator Units.Compare all that to the Radeon RX 6800, which comes with a core clock speed of 1700 MHz and a GDDR6 memory frequency of 2000 MHz. It also features a 256-bit bus, and makes use of a 7 nm design. It is made up of 3840 SPUs, 240 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 Ti, in theory, should perform much faster than the Radeon RX 6800 in general. (explain)
Texel RateThe GeForce RTX 3080 Ti will be a little bit (about 7%) more effective at AF than the Radeon RX 6800. (explain)
Pixel RateThe Radeon RX 6800 will be a bit (about 7%) better at AA than the GeForce RTX 3080 Ti, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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