Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce RTX 3070 Ti
IntroThe GeForce 8600 GT 1GB GDDR3 features core speeds of 540 MHz on the GPU, and 700 MHz on the 1024 MB of GDDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specs to the GeForce RTX 3070 Ti, which uses a 8 nm design. nVidia has set the core frequency at 1575 MHz. The GDDR6X RAM runs at a speed of 1188 MHz on this specific model. It features 6144 SPUs as well as 192 Texture Address Units and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti, in theory, should be much faster than the GeForce 8600 GT 1GB GDDR3 overall. (explain)
Texel RateThe GeForce RTX 3070 Ti is quite a bit (more or less 3400%) better at texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3070 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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