Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce RTX 3070 Ti
IntroThe GeForce 9600 GSO 768MB has a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 192-bit memory bus, and makes use of a 65 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare those specifications to the GeForce RTX 3070 Ti, which comes with a clock frequency of 1575 MHz and a GDDR6X memory frequency of 1188 MHz. It also uses a 256-bit memory bus, and makes use of a 8 nm design. It is made up of 6144 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3070 Ti should in theory be quite a bit superior to the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe GeForce RTX 3070 Ti is much (approximately 1045%) more effective at texture filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3070 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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