Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce RTX 3070 Ti
IntroThe GeForce 9600 GSO 768MB has a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 192-bit bus, and uses a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 ROPs.Compare those specs to the GeForce RTX 3070 Ti, which makes use of a 8 nm design. nVidia has clocked the core speed at 1575 MHz. The GDDR6X memory runs at a frequency of 1188 MHz on this specific card. It features 6144 SPUs along with 192 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti should theoretically perform a lot faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe GeForce RTX 3070 Ti is a lot (about 1045%) better at AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3070 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!