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GeForce GT 230 vs Radeon HD 4870 X2

Intro

The GeForce GT 230 comes with core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of DDR3 memory. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare all of that to the Radeon HD 4870 X2, which has a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 230 65 Watts
Radeon HD 4870 X2 350 Watts
Difference: 285 Watts (438%)

Memory Bandwidth

Theoretically, the Radeon HD 4870 X2 should be a lot faster than the GeForce GT 230 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 230 38400 MB/sec
Difference: 192000 (500%)

Texel Rate

The Radeon HD 4870 X2 should be quite a bit (approximately 582%) better at AF than the GeForce GT 230. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 51200 (582%)

Pixel Rate

The Radeon HD 4870 X2 will be much (about 445%) faster with regards to FSAA than the GeForce GT 230, and also will be able to handle higher screen resolutions better. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 19600 (445%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 230

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 230 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year October 2009 Aug 12, 2008
Code Name GT218 R700
Memory 1536 MB 1024 MB (x2)
Core Speed 550 MHz 750 MHz (x2)
Memory Speed 1600 MHz 3600 MHz (x2)
Power (Max TDP) 65 watts 350 watts
Bandwidth 38400 MB/sec 230400 MB/sec
Texel Rate 8800 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 32 800(160x5) (x2)
Texture Mapping Units 16 40 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR3 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 260 million 956 million
Bus PCIe 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 230

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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