Compare any two graphics cards:
GeForce GTX 980 Ti vs GeForce RTX 3070 Ti
IntroThe GeForce GTX 980 Ti comes with a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.Compare those specs to the GeForce RTX 3070 Ti, which has core speeds of 1575 MHz on the GPU, and 1188 MHz on the 8192 MB of GDDR6X memory. It features 6144 SPUs along with 192 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti should in theory perform quite a bit faster than the GeForce GTX 980 Ti overall. (explain)
Texel RateThe GeForce RTX 3070 Ti should be much (approximately 72%) better at anisotropic filtering than the GeForce GTX 980 Ti. (explain)
Pixel RateThe GeForce RTX 3070 Ti will be much (approximately 58%) better at anti-aliasing than the GeForce GTX 980 Ti, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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