Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce 9500 GT 1GB GDDR3
IntroThe GeForce 8600 GT 1GB GDDR3 comes with core clock speeds of 540 MHz on the GPU, and 700 MHz on the 1024 MB of GDDR3 RAM. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specifications to the GeForce 9500 GT 1GB GDDR3, which has a clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 128-bit memory bus, and makes use of a 55 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9500 GT 1GB GDDR3 is 14% faster than the GeForce 8600 GT 1GB GDDR3 in general, due to its higher data rate. (explain)
Texel RateThe GeForce 9500 GT 1GB GDDR3 should be a little bit (more or less 2%) more effective at anisotropic filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce 9500 GT 1GB GDDR3 will be a small bit (more or less 2%) more effective at AA than the GeForce 8600 GT 1GB GDDR3, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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