Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon RX 6700 XT

Intro

The GeForce GTX 1650 has a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 memory is set to run at 2001 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon RX 6700 XT, which has GPU core speed of 2321 MHz, and (Unknown) MB of GDDR6 memory set to run at 2000 MHz through a 192-bit bus. It also is comprised of 2560 Stream Processors, 160 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon RX 6700 XT 230 Watts
Difference: 155 Watts (207%)

Memory Bandwidth

As far as performance goes, the Radeon RX 6700 XT should theoretically be quite a bit better than the GeForce GTX 1650 overall. (explain)

Radeon RX 6700 XT 393216 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 262144 (200%)

Texel Rate

The Radeon RX 6700 XT should be quite a bit (about 347%) faster with regards to texture filtering than the GeForce GTX 1650. (explain)

Radeon RX 6700 XT 371360 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 288200 (347%)

Pixel Rate

The Radeon RX 6700 XT should be a lot (about 213%) better at anti-aliasing than the GeForce GTX 1650, and also should be able to handle higher resolutions while still performing well. (explain)

Radeon RX 6700 XT 148544 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 101024 (213%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 6700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon RX 6700 XT
Manufacturer nVidia AMD
Year April 2019 March 2021
Code Name TU117-300-A1 Navi 22
Memory 4096 MB (Unknown) MB
Core Speed 1485 MHz 2321 MHz
Memory Speed 8004 MHz 4000 GB/s
Power (Max TDP) 75 watts 230 watts
Bandwidth 131072 MB/sec 393216 MB/sec
Texel Rate 83160 Mtexels/sec 371360 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 148544 Mpixels/sec
Unified Shaders 896 2560
Texture Mapping Units 56 160
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 192-bit
Fab Process 12 nm 7 nm
Transistors 4700 million 17200 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 6700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield