Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce 9500 GT 512MB GDDR3
IntroThe GeForce 8600 GT 1GB GDDR3 has core speeds of 540 MHz on the GPU, and 700 MHz on the 1024 MB of GDDR3 memory. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare those specs to the GeForce 9500 GT 512MB GDDR3, which features a clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 128-bit memory bus, and uses a 55 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9500 GT 512MB GDDR3 should be 14% quicker than the GeForce 8600 GT 1GB GDDR3 in general, due to its greater data rate. (explain)
Texel RateThe GeForce 9500 GT 512MB GDDR3 should be a little bit (more or less 2%) better at texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce 9500 GT 512MB GDDR3 will be just a bit (more or less 2%) more effective at FSAA than the GeForce 8600 GT 1GB GDDR3, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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