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GeForce 9500 GT 1GB GDDR3 vs GeForce 9500 GT 512MB GDDR3

Intro

The GeForce 9500 GT 1GB GDDR3 comes with a GPU core clock speed of 550 MHz, and the 1024 MB of GDDR3 memory is set to run at 800 MHz through a 128-bit bus. It also is made up of 32 SPUs, 16 TAUs, and 8 ROPs.

Compare those specs to the GeForce 9500 GT 512MB GDDR3, which features clock speeds of 550 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

Both cards have exactly the same texel fill rate, so theoretically they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel fill rate, so in theory they should be equally good at at full screen anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 1GB GDDR3

Amazon.com

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GeForce 9500 GT 512MB GDDR3

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 1GB GDDR3 GeForce 9500 GT 512MB GDDR3
Manufacturer nVidia nVidia
Year July 2008 July 2008
Code Name G96b G96b
Memory 1024 MB 512 MB
Core Speed 550 MHz 550 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 50 watts 50 watts
Bandwidth 25600 MB/sec 25600 MB/sec
Texel Rate 8800 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 32 32
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 55 nm 55 nm
Transistors 314 million 314 million
Bus PCIe x16 2.0, PCI PCIe x16 2.0, PCI
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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