Compare any two graphics cards:
GeForce GTX 550 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 550 Ti features a core clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 24 ROPs.Compare all of that to the GeForce RTX 3060, which comes with a clock speed of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also makes use of a 192-bit memory bus, and makes use of a 8 nm design. It is comprised of 3584 SPUs, 112 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3060 should be a lot faster than the GeForce GTX 550 Ti overall. (explain)
Texel RateThe GeForce RTX 3060 will be quite a bit (more or less 413%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)
Pixel RateThe GeForce RTX 3060 will be quite a bit (more or less 193%) faster with regards to full screen anti-aliasing than the GeForce GTX 550 Ti, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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