Compare any two graphics cards:
VS

GeForce GTX 590 vs GeForce RTX 3060

Intro

The GeForce GTX 590 comes with a core clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare all that to the GeForce RTX 3060, which features core speeds of 1320 MHz on the GPU, and 1875 MHz on the (Unknown) MB of GDDR6 RAM. It features 3584 SPUs as well as 112 TAUs and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3060 170 Watts
GeForce GTX 590 365 Watts
Difference: 195 Watts (115%)

Memory Bandwidth

In theory, the GeForce RTX 3060 should perform a small bit faster than the GeForce GTX 590 in general. (explain)

GeForce RTX 3060 368640 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 40320 (12%)

Texel Rate

The GeForce RTX 3060 should be a lot (more or less 90%) better at AF than the GeForce GTX 590. (explain)

GeForce RTX 3060 147840 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 70144 (90%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce RTX 3060 is superior to the GeForce GTX 590, not by a very large margin though. (explain)

GeForce RTX 3060 63360 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 5088 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce RTX 3060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 GeForce RTX 3060
Manufacturer nVidia nVidia
Year March 2011 February 2021
Code Name GF110 GA106
Memory 1536 MB (x2) (Unknown) MB
Core Speed 607 MHz (x2) 1320 MHz
Memory Speed 3420 MHz (x2) 3750 GB/s
Power (Max TDP) 365 watts 170 watts
Bandwidth 328320 MB/sec 368640 MB/sec
Texel Rate 77696 Mtexels/sec 147840 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 63360 Mpixels/sec
Unified Shaders 512 (x2) 3584
Texture Mapping Units 64 (x2) 112
Render Output Units 48 (x2) 48
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 8 nm
Transistors 3000 million 13250 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce RTX 3060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield