Compare any two graphics cards:
GeForce RTX 3060 vs Radeon HD 7870
IntroThe GeForce RTX 3060 comes with a GPU core speed of 1320 MHz, and the (Unknown) MB of GDDR6 RAM runs at 1875 MHz through a 192-bit bus. It also is made up of 3584 Stream Processors, 112 TAUs, and 48 Raster Operation Units.Compare that to the Radeon HD 7870, which features a clock frequency of 1000 MHz and a GDDR5 memory speed of 1200 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is made up of 1280 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3060 should in theory be quite a bit superior to the Radeon HD 7870 overall. (explain)
Texel RateThe GeForce RTX 3060 is a lot (about 85%) faster with regards to texture filtering than the Radeon HD 7870. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3060 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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