Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs GeForce 9600 GSO 1.5GB
IntroThe GeForce 9500 GT 512MB GDDR3 comes with a GPU clock speed of 550 MHz, and the 512 MB of GDDR3 RAM runs at 800 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specs to the GeForce 9600 GSO 1.5GB, which uses a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this particular card. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GSO 1.5GB will be 50% quicker than the GeForce 9500 GT 512MB GDDR3 in general, due to its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB will be quite a bit (more or less 200%) faster with regards to anisotropic filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 9600 GSO 1.5GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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