Compare any two graphics cards:
GeForce RTX 3060 vs Radeon R9 M390X
IntroThe GeForce RTX 3060 has a core clock frequency of 1320 MHz and a GDDR6 memory frequency of 1875 MHz. It also uses a 192-bit memory bus, and uses a 8 nm design. It is made up of 3584 SPUs, 112 TAUs, and 48 ROPs.Compare those specifications to the Radeon R9 M390X, which uses a 28 nm design. AMD has set the core speed at 723 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this particular card. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 will be 130% quicker than the Radeon R9 M390X overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3060 is much (more or less 60%) better at anisotropic filtering than the Radeon R9 M390X. (explain)
Pixel RateThe GeForce RTX 3060 should be a lot (approximately 174%) more effective at FSAA than the Radeon R9 M390X, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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