Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 1050 Ti uses a 14 nm design. nVidia has clocked the core frequency at 1290 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this particular model. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.Compare that to the GeForce RTX 3060, which makes use of a 8 nm design. nVidia has clocked the core frequency at 1320 MHz. The GDDR6 memory works at a frequency of 1875 MHz on this specific model. It features 3584 SPUs along with 112 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3060 will be 221% faster than the GeForce GTX 1050 Ti overall, because of its higher data rate. (explain)
Texel RateThe GeForce RTX 3060 should be quite a bit (more or less 139%) more effective at AF than the GeForce GTX 1050 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3060 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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