Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 5600 XT
IntroThe GeForce RTX 3060 comes with a clock speed of 1320 MHz and a GDDR6 memory frequency of 1875 MHz. It also uses a 192-bit bus, and uses a 8 nm design. It is made up of 3584 SPUs, 112 TAUs, and 48 ROPs.Compare all of that to the Radeon RX 5600 XT, which has GPU clock speed of 1375 MHz, and 6144 MB of GDDR6 memory set to run at 1500 MHz through a 192-bit bus. It also is comprised of 2304 Stream Processors, 144 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3060 should theoretically be a little bit superior to the Radeon RX 5600 XT overall. (explain)
Texel RateThe Radeon RX 5600 XT is quite a bit (about 34%) better at texture filtering than the GeForce RTX 3060. (explain)
Pixel RateThe Radeon RX 5600 XT will be a lot (about 39%) faster with regards to full screen anti-aliasing than the GeForce RTX 3060, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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