Compare any two graphics cards:
Radeon RX 6900 XT vs Radeon Vega Frontier Edition
IntroThe Radeon RX 6900 XT comes with a GPU core speed of 1825 MHz, and the 16384 MB of GDDR6 RAM is set to run at 2000 MHz through a 256-bit bus. It also features 5120 SPUs, 320 Texture Address Units, and 128 ROPs.Compare all that to the Radeon Vega Frontier Edition, which features a core clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit bus, and uses a 14 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Radeon RX 6900 XT, in theory, should be a little bit faster than the Radeon Vega Frontier Edition in general. (explain)
Texel RateThe Radeon RX 6900 XT is a lot (approximately 65%) better at anisotropic filtering than the Radeon Vega Frontier Edition. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6900 XT is superior to the Radeon Vega Frontier Edition, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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