Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce RTX 3060 Ti
IntroThe GeForce 9600 GSO 768MB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM runs at a frequency of 800 MHz on this particular model. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.Compare those specs to the GeForce RTX 3060 Ti, which has a clock frequency of 1410 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit bus, and uses a 8 nm design. It is comprised of 4864 SPUs, 152 TAUs, and 80 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GSO 768MB will be -100% faster than the GeForce RTX 3060 Ti in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3060 Ti should be a lot (approximately 712%) faster with regards to texture filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce RTX 3060 Ti is quite a bit (about 1609%) better at anti-aliasing than the GeForce 9600 GSO 768MB, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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