Compare any two graphics cards:
GeForce RTX 3060 Ti vs Radeon RX 480 4GB
IntroThe GeForce RTX 3060 Ti features a clock speed of 1410 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit bus, and uses a 8 nm design. It is comprised of 4864 SPUs, 152 Texture Address Units, and 80 Raster Operation Units.Compare that to the Radeon RX 480 4GB, which makes use of a 14 nm design. AMD has clocked the core speed at 1120 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular model. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 480 4GB should be -100% faster than the GeForce RTX 3060 Ti in general, because of its higher data rate. (explain)
Texel RateThe GeForce RTX 3060 Ti will be quite a bit (approximately 33%) faster with regards to AF than the Radeon RX 480 4GB. (explain)
Pixel RateThe GeForce RTX 3060 Ti will be a lot (about 215%) more effective at anti-aliasing than the Radeon RX 480 4GB, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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