Compare any two graphics cards:
GeForce RTX 2060 Super vs GeForce RTX 3060 Ti
IntroThe GeForce RTX 2060 Super features a clock speed of 1470 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and uses a 12 nm design. It is comprised of 2176 SPUs, 136 TAUs, and 64 Raster Operation Units.Compare that to the GeForce RTX 3060 Ti, which comes with a core clock frequency of 1410 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and uses a 8 nm design. It is made up of 4864 SPUs, 152 Texture Address Units, and 80 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2060 Super should perform a small bit faster than the GeForce RTX 3060 Ti overall. (explain)
Texel RateThe GeForce RTX 3060 Ti will be a bit (more or less 7%) faster with regards to anisotropic filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateThe GeForce RTX 3060 Ti should be a small bit (more or less 20%) better at AA than the GeForce RTX 2060 Super, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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