Compare any two graphics cards:
GeForce RTX 3060 Ti vs GeForce RTX 3090
IntroThe GeForce RTX 3060 Ti has a clock speed of 1410 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 8 nm design. It is made up of 4864 SPUs, 152 Texture Address Units, and 80 Raster Operation Units.Compare those specifications to the GeForce RTX 3090, which comes with core speeds of 1395 MHz on the GPU, and 1219 MHz on the 24576 MB of GDDR6X memory. It features 10496 SPUs as well as 328 Texture Address Units and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3090 should in theory be a little bit superior to the GeForce RTX 3060 Ti in general. (explain)
Texel RateThe GeForce RTX 3090 should be a lot (more or less 113%) faster with regards to anisotropic filtering than the GeForce RTX 3060 Ti. (explain)
Pixel RateThe GeForce RTX 3090 should be quite a bit (approximately 39%) faster with regards to anti-aliasing than the GeForce RTX 3060 Ti, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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