Compare any two graphics cards:
Radeon R9 Fury X vs Radeon RX 6800 XT
IntroThe Radeon R9 Fury X comes with a GPU core clock speed of 1050 MHz, and the 4096 MB of HBM RAM is set to run at 500 MHz through a 4096-bit bus. It also is made up of 4096 Stream Processors, 256 Texture Address Units, and 64 Raster Operation Units.Compare that to the Radeon RX 6800 XT, which comes with a core clock speed of 1825 MHz and a GDDR6 memory speed of 2000 MHz. It also uses a 256-bit memory bus, and uses a 7 nm design. It is made up of 4608 SPUs, 288 TAUs, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6800 XT should be just a bit faster than the Radeon R9 Fury X overall. (explain)
Texel RateThe Radeon RX 6800 XT will be much (more or less 96%) better at texture filtering than the Radeon R9 Fury X. (explain)
Pixel RateThe Radeon RX 6800 XT is a lot (more or less 248%) more effective at FSAA than the Radeon R9 Fury X, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!