Compare any two graphics cards:
VS

GeForce RTX 2080 Ti vs Radeon RX 6800 XT

Intro

The GeForce RTX 2080 Ti comes with a clock frequency of 1350 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 352-bit bus, and makes use of a 12 nm design. It is made up of 4352 SPUs, 272 Texture Address Units, and 88 ROPs.

Compare those specs to the Radeon RX 6800 XT, which has GPU clock speed of 1825 MHz, and 16384 MB of GDDR6 memory running at 2000 MHz through a 256-bit bus. It also is comprised of 4608 Stream Processors, 288 TAUs, and 128 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 Ti 250 Watts
Radeon RX 6800 XT 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The GeForce RTX 2080 Ti should theoretically perform a bit faster than the Radeon RX 6800 XT overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX 6800 XT 524288 MB/sec
Difference: 106496 (20%)

Texel Rate

The Radeon RX 6800 XT is a lot (more or less 43%) more effective at texture filtering than the GeForce RTX 2080 Ti. (explain)

Radeon RX 6800 XT 525600 Mtexels/sec
GeForce RTX 2080 Ti 367200 Mtexels/sec
Difference: 158400 (43%)

Pixel Rate

The Radeon RX 6800 XT should be a lot (more or less 97%) more effective at full screen anti-aliasing than the GeForce RTX 2080 Ti, and should be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 6800 XT 233600 Mpixels/sec
GeForce RTX 2080 Ti 118800 Mpixels/sec
Difference: 114800 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 2080 Ti Radeon RX 6800 XT
Manufacturer nVidia AMD
Year September 2018 November 2020
Code Name TU102-300A-K1-A1 Navi 21
Memory 11264 MB 16384 MB
Core Speed 1350 MHz 1825 MHz
Memory Speed 1750 GB/s 2000 GB/s
Power (Max TDP) 250 watts 300 watts
Bandwidth 630784 MB/sec 524288 MB/sec
Texel Rate 367200 Mtexels/sec 525600 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 233600 Mpixels/sec
Unified Shaders 4352 4608
Texture Mapping Units 272 288
Render Output Units 88 128
Bus Type GDDR6 GDDR6
Bus Width 352-bit 256-bit
Fab Process 12 nm 7 nm
Transistors (Unknown) million 26800 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield