Compare any two graphics cards:
Radeon RX 6800 vs Radeon RX 6800 XT
IntroThe Radeon RX 6800 comes with a clock frequency of 1700 MHz and a GDDR6 memory frequency of 2000 MHz. It also makes use of a 256-bit bus, and uses a 7 nm design. It features 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.Compare all of that to the Radeon RX 6800 XT, which comes with core clock speeds of 1825 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 memory. It features 4608 SPUs as well as 288 TAUs and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same bandwidth, so in theory they should have identical performance. (explain)
Texel RateThe Radeon RX 6800 XT should be quite a bit (more or less 29%) faster with regards to AF than the Radeon RX 6800. (explain)
Pixel RateThe Radeon RX 6800 XT will be much (approximately 43%) faster with regards to full screen anti-aliasing than the Radeon RX 6800, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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