Compare any two graphics cards:
Radeon RX 6800 vs Radeon RX 6800 XT
IntroThe Radeon RX 6800 comes with clock speeds of 1700 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 RAM. It features 3840 SPUs as well as 240 TAUs and 96 Rasterization Operator Units.Compare those specs to the Radeon RX 6800 XT, which has a clock speed of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also uses a 256-bit bus, and uses a 7 nm design. It features 4608 SPUs, 288 TAUs, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should perform exactly the same. (explain)
Texel RateThe Radeon RX 6800 XT will be quite a bit (more or less 29%) more effective at anisotropic filtering than the Radeon RX 6800. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6800 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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