Compare any two graphics cards:
Radeon R9 285 vs Radeon RX 6800
IntroThe Radeon R9 285 features a core clock speed of 918 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.Compare that to the Radeon RX 6800, which uses a 7 nm design. AMD has set the core speed at 1700 MHz. The GDDR6 memory works at a frequency of 2000 MHz on this specific card. It features 3840 SPUs as well as 240 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6800 should in theory be much superior to the Radeon R9 285 in general. (explain)
Texel RateThe Radeon RX 6800 should be quite a bit (approximately 297%) more effective at anisotropic filtering than the Radeon R9 285. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6800 is superior to the Radeon R9 285, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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