Compare any two graphics cards:
VS

GeForce 8600 GTS vs GeForce 8800 GT 256MB

Intro

The GeForce 8600 GTS makes use of a 80 nm design. nVidia has set the core speed at 675 MHz. The GDDR3 RAM is set to run at a frequency of 1000 MHz on this particular card. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the GeForce 8800 GT 256MB, which has a core clock speed of 600 MHz and a GDDR3 memory frequency of 700 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GTS 75 Watts
GeForce 8800 GT 256MB 105 Watts
Difference: 30 Watts (40%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GT 256MB should be 40% faster than the GeForce 8600 GTS in general, because of its higher data rate. (explain)

GeForce 8800 GT 256MB 44800 MB/sec
GeForce 8600 GTS 32000 MB/sec
Difference: 12800 (40%)

Texel Rate

The GeForce 8800 GT 256MB will be quite a bit (more or less 211%) faster with regards to texture filtering than the GeForce 8600 GTS. (explain)

GeForce 8800 GT 256MB 33600 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 22800 (211%)

Pixel Rate

The GeForce 8800 GT 256MB is a lot (approximately 78%) faster with regards to full screen anti-aliasing than the GeForce 8600 GTS, and should be able to handle higher resolutions better. (explain)

GeForce 8800 GT 256MB 9600 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 4200 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GTS GeForce 8800 GT 256MB
Manufacturer nVidia nVidia
Year April 2007 Dec 2007
Code Name G84 G92
Memory 512 MB 256 MB
Core Speed 675 MHz 600 MHz
Memory Speed 2000 MHz 1400 MHz
Power (Max TDP) 75 watts 105 watts
Bandwidth 32000 MB/sec 44800 MB/sec
Texel Rate 10800 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 9600 Mpixels/sec
Unified Shaders 32 112
Texture Mapping Units 16 56
Render Output Units 8 16
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit
Fab Process 80 nm 65 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield