Compare any two graphics cards:
VS

GeForce RTX 3080 vs Geforce GTX 1080 Ti

Intro

The GeForce RTX 3080 has core clock speeds of 1440 MHz on the GPU, and 1188 MHz on the 10240 MB of GDDR6X RAM. It features 8704 SPUs along with 272 TAUs and 96 ROPs.

Compare all of that to the Geforce GTX 1080 Ti, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1480 MHz. The GDDR5X RAM works at a speed of 1376 MHz on this particular card. It features 3584 SPUs as well as 224 Texture Address Units and 88 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 1080 Ti 250 Watts
GeForce RTX 3080 320 Watts
Difference: 70 Watts (28%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3080 is 57% faster than the Geforce GTX 1080 Ti overall, because of its greater bandwidth. (explain)

GeForce RTX 3080 778547 MB/sec
Geforce GTX 1080 Ti 495616 MB/sec
Difference: 282931 (57%)

Texel Rate

The GeForce RTX 3080 is just a bit (about 18%) more effective at anisotropic filtering than the Geforce GTX 1080 Ti. (explain)

GeForce RTX 3080 391680 Mtexels/sec
Geforce GTX 1080 Ti 331520 Mtexels/sec
Difference: 60160 (18%)

Pixel Rate

The GeForce RTX 3080 should be a bit (more or less 6%) faster with regards to full screen anti-aliasing than the Geforce GTX 1080 Ti, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce RTX 3080 138240 Mpixels/sec
Geforce GTX 1080 Ti 130240 Mpixels/sec
Difference: 8000 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 3080

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 3080 Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year September 2020 March 2017
Code Name Ampere GA102-200-KD-A1 GP102
Memory 10240 MB 11264 MB
Core Speed 1440 MHz 1480 MHz
Memory Speed 1188 GB/s 11008 MHz
Power (Max TDP) 320 watts 250 watts
Bandwidth 778547 MB/sec 495616 MB/sec
Texel Rate 391680 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 138240 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 8704 3584
Texture Mapping Units 272 224
Render Output Units 96 88
Bus Type GDDR6X GDDR5X
Bus Width 320-bit 352-bit
Fab Process 8 nm 16 nm
Transistors 28300 million 12000 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce RTX 3080

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield