Compare any two graphics cards:
GeForce RTX 3080 vs Radeon VII
IntroThe GeForce RTX 3080 makes use of a 8 nm design. nVidia has clocked the core speed at 1440 MHz. The GDDR6X memory is set to run at a frequency of 1188 MHz on this particular card. It features 8704 SPUs along with 272 TAUs and 96 ROPs.Compare those specifications to the Radeon VII, which features core clock speeds of 1400 MHz on the GPU, and 1000 MHz on the 16384 MB of HBM2 RAM. It features 3840 SPUs as well as 240 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon VII should theoretically perform much faster than the GeForce RTX 3080 in general. (explain)
Texel RateThe GeForce RTX 3080 will be just a bit (about 17%) more effective at anisotropic filtering than the Radeon VII. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3080 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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