Compare any two graphics cards:
GeForce RTX 2080 SUPER vs GeForce RTX 3080
IntroThe GeForce RTX 2080 SUPER has a core clock speed of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also features a 256-bit bus, and uses a 12 nm design. It is made up of 3072 SPUs, 192 TAUs, and 64 Raster Operation Units.Compare that to the GeForce RTX 3080, which has a clock speed of 1440 MHz and a GDDR6X memory speed of 1188 MHz. It also uses a 320-bit memory bus, and makes use of a 8 nm design. It is made up of 8704 SPUs, 272 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 is 53% faster than the GeForce RTX 2080 SUPER in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3080 is much (more or less 24%) more effective at anisotropic filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateThe GeForce RTX 3080 will be quite a bit (more or less 31%) better at full screen anti-aliasing than the GeForce RTX 2080 SUPER, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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