Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs GeForce 8800 GTX

Intro

The GeForce 8800 GTS (G80) 320MB has core clock speeds of 513 MHz on the GPU, and 792 MHz on the 320 MB of GDDR3 RAM. It features 96 SPUs as well as 48 Texture Address Units and 20 ROPs.

Compare those specs to the GeForce 8800 GTX, which uses a 90 nm design. nVidia has set the core frequency at 575 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 24 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
GeForce 8800 GTX 155 Watts
Difference: 12 Watts (8%)

Memory Bandwidth

As far as performance goes, the GeForce 8800 GTX should in theory be a lot superior to the GeForce 8800 GTS (G80) 320MB in general. (explain)

GeForce 8800 GTX 86400 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 23040 (36%)

Texel Rate

The GeForce 8800 GTX will be much (approximately 49%) more effective at AF than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce 8800 GTX 36800 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 12176 (49%)

Pixel Rate

The GeForce 8800 GTX should be quite a bit (more or less 35%) faster with regards to AA than the GeForce 8800 GTS (G80) 320MB, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce 8800 GTX 13800 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 3540 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce 8800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB GeForce 8800 GTX
Manufacturer nVidia nVidia
Year Feb 2007 Nov 2006
Code Name G80 G80
Memory 320 MB 768 MB
Core Speed 513 MHz 575 MHz
Memory Speed 1584 MHz 1800 MHz
Power (Max TDP) 143 watts 155 watts
Bandwidth 63360 MB/sec 86400 MB/sec
Texel Rate 24624 Mtexels/sec 36800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 13800 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 20 24
Bus Type GDDR3 GDDR3
Bus Width 320-bit 384-bit
Fab Process 90 nm 90 nm
Transistors 681 million 681 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce 8800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield