Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce 8800 GTX
IntroThe GeForce 8800 GTS (G80) 320MB comes with a clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also makes use of a 320-bit memory bus, and makes use of a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 ROPs.Compare that to the GeForce 8800 GTX, which makes use of a 90 nm design. nVidia has clocked the core speed at 575 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this specific card. It features 128 SPUs along with 64 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 8800 GTX should be quite a bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe GeForce 8800 GTX is much (more or less 49%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 8800 GTX is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!