Compare any two graphics cards:
GeForce RTX 2080 vs GeForce RTX 2080 SUPER
IntroThe GeForce RTX 2080 makes use of a 12 nm design. nVidia has set the core speed at 1515 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this particular card. It features 2944 SPUs along with 184 Texture Address Units and 64 Rasterization Operator Units.Compare all that to the GeForce RTX 2080 SUPER, which has a clock frequency of 1650 MHz and a GDDR6 memory speed of 1937 MHz. It also makes use of a 256-bit bus, and makes use of a 12 nm design. It features 3072 SPUs, 192 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 SUPER should in theory be a small bit better than the GeForce RTX 2080 in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER will be just a bit (about 14%) better at texture filtering than the GeForce RTX 2080. (explain)
Pixel RateThe GeForce RTX 2080 SUPER should be a small bit (about 9%) faster with regards to FSAA than the GeForce RTX 2080, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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