Compare any two graphics cards:
VS

GeForce 9800 GX2 vs Radeon RX 5500 XT

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory runs at a frequency of 1000 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare all that to the Radeon RX 5500 XT, which has core speeds of 1717 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5500 XT 130 Watts
GeForce 9800 GX2 197 Watts
Difference: 67 Watts (52%)

Memory Bandwidth

The Radeon RX 5500 XT, in theory, should be quite a bit faster than the GeForce 9800 GX2 overall. (explain)

Radeon RX 5500 XT 229376 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 101376 (79%)

Texel Rate

The Radeon RX 5500 XT should be much (approximately 97%) better at texture filtering than the GeForce 9800 GX2. (explain)

Radeon RX 5500 XT 151096 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 74296 (97%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX 5500 XT is the winner, and very much so. (explain)

Radeon RX 5500 XT 54944 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 35744 (186%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 Radeon RX 5500 XT
Manufacturer nVidia AMD
Year Mar 2008 December 2019
Code Name G92 Navi 14 XTX
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 1717 MHz
Memory Speed 2000 MHz (x2) 3500 GB/s
Power (Max TDP) 197 watts 130 watts
Bandwidth 128000 MB/sec 229376 MB/sec
Texel Rate 76800 Mtexels/sec 151096 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 54944 Mpixels/sec
Unified Shaders 128 (x2) 1408
Texture Mapping Units 64 (x2) 88
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 7 nm
Transistors 754 million 6400 million
Bus PCIe x16 2.0 PCIe 4.0 ×16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield