Compare any two graphics cards:
Radeon RX 5500 XT vs Radeon RX Vega 64
IntroThe Radeon RX 5500 XT features a clock frequency of 1717 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 7 nm design. It features 1408 SPUs, 88 TAUs, and 32 ROPs.Compare those specs to the Radeon RX Vega 64, which uses a 14 nm design. AMD has set the core frequency at 1247 MHz. The HBM2 RAM runs at a frequency of 1890 MHz on this particular card. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 64 is 116% quicker than the Radeon RX 5500 XT in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX Vega 64 should be much (about 111%) more effective at texture filtering than the Radeon RX 5500 XT. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX Vega 64 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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