Compare any two graphics cards:
GeForce GT 450 (OEM) vs Radeon RX 5500
IntroThe GeForce GT 450 (OEM) has clock speeds of 790 MHz on the GPU, and 1000 MHz on the 1536 MB of GDDR5 RAM. It features 144 SPUs as well as 24 Texture Address Units and 24 Rasterization Operator Units.Compare those specifications to the Radeon RX 5500, which comes with GPU clock speed of 1670 MHz, and 4096 MB of GDDR6 memory set to run at 1750 MHz through a 128-bit bus. It also features 1408 Stream Processors, 88 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5500 should be much faster than the GeForce GT 450 (OEM) overall. (explain)
Texel RateThe Radeon RX 5500 is much (about 675%) more effective at texture filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateThe Radeon RX 5500 should be quite a bit (approximately 182%) faster with regards to AA than the GeForce GT 450 (OEM), and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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