Compare any two graphics cards:
Geforce GTX 670 vs Radeon RX 5500
IntroThe Geforce GTX 670 comes with a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the Radeon RX 5500, which uses a 7 nm design. AMD has set the core frequency at 1670 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this particular model. It features 1408 SPUs along with 88 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5500, in theory, should be a little bit faster than the Geforce GTX 670 in general. (explain)
Texel RateThe Radeon RX 5500 should be a lot (about 43%) faster with regards to texture filtering than the Geforce GTX 670. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 5500 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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