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Geforce GTX 690 vs Radeon RX 5500

Intro

The Geforce GTX 690 features clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Radeon RX 5500, which features GPU clock speed of 1670 MHz, and 4096 MB of GDDR6 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5500 150 Watts
Geforce GTX 690 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

The Geforce GTX 690, in theory, should perform a lot faster than the Radeon RX 5500 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon RX 5500 229376 MB/sec
Difference: 155136 (68%)

Texel Rate

The Geforce GTX 690 should be a lot (approximately 59%) better at AF than the Radeon RX 5500. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5500 146960 Mtexels/sec
Difference: 87280 (59%)

Pixel Rate

The Geforce GTX 690 will be just a bit (about 10%) better at FSAA than the Radeon RX 5500, and should be able to handle higher screen resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon RX 5500 53440 Mpixels/sec
Difference: 5120 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5500
Manufacturer nVidia AMD
Year April 2012 October 2019
Code Name GK104 Navi 14 XT
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 1670 MHz
Memory Speed 6008 MHz (x2) 3500 GB/s
Power (Max TDP) 300 watts 150 watts
Bandwidth 384512 MB/sec 229376 MB/sec
Texel Rate 234240 Mtexels/sec 146960 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 53440 Mpixels/sec
Unified Shaders 1536 (x2) 1408
Texture Mapping Units 128 (x2) 88
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 6400 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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