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Geforce GTX 690 vs Radeon RX 5500

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this particular model. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon RX 5500, which comes with a GPU core clock speed of 1670 MHz, and 4096 MB of GDDR6 memory running at 1750 MHz through a 128-bit bus. It also is made up of 1408 Stream Processors, 88 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5500 150 Watts
Geforce GTX 690 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should be quite a bit faster than the Radeon RX 5500 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon RX 5500 229376 MB/sec
Difference: 155136 (68%)

Texel Rate

The Geforce GTX 690 should be quite a bit (more or less 59%) more effective at texture filtering than the Radeon RX 5500. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5500 146960 Mtexels/sec
Difference: 87280 (59%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 690 is a better choice, though not by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon RX 5500 53440 Mpixels/sec
Difference: 5120 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5500
Manufacturer nVidia AMD
Year April 2012 October 2019
Code Name GK104 Navi 14 XT
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 1670 MHz
Memory Speed 6008 MHz (x2) 3500 GB/s
Power (Max TDP) 300 watts 150 watts
Bandwidth 384512 MB/sec 229376 MB/sec
Texel Rate 234240 Mtexels/sec 146960 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 53440 Mpixels/sec
Unified Shaders 1536 (x2) 1408
Texture Mapping Units 128 (x2) 88
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 6400 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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