Compare any two graphics cards:
Radeon R7 360 vs Radeon RX 5500
IntroThe Radeon R7 360 has a GPU core clock speed of 1050 MHz, and the 2048 MB of GDDR5 memory runs at 1625 MHz through a 128-bit bus. It also is made up of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon RX 5500, which has a clock frequency of 1670 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and uses a 7 nm design. It features 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5500 should theoretically be much superior to the Radeon R7 360 in general. (explain)
Texel RateThe Radeon RX 5500 will be much (about 192%) more effective at anisotropic filtering than the Radeon R7 360. (explain)
Pixel RateThe Radeon RX 5500 should be a lot (approximately 218%) more effective at full screen anti-aliasing than the Radeon R7 360, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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