Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon RX 5600 XT
IntroThe GeForce 9600 GSO 1.5GB has core speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of GDDR3 RAM. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.Compare that to the Radeon RX 5600 XT, which features GPU core speed of 1375 MHz, and 6144 MB of GDDR6 RAM set to run at 1500 MHz through a 192-bit bus. It also features 2304 SPUs, 144 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5600 XT will be 796% quicker than the GeForce 9600 GSO 1.5GB overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 5600 XT should be much (about 650%) more effective at AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 5600 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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